Sure wish them MotS verbs were in JK. *sigh*
Anyways, the subject says it all, how can I get the pitch of the players head? The only thing that comes close is GetThingLVec(), but that gives me the vector the thing is looking at. (GetThingRotVel() only works for the Y value) I'm guessing I need to do some VectorAdd or VectorSub with something. I don't say this often, but help!
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-Hell Raiser
"I am not defeated so easily!"
Doin' Xtreme Cogness for DBZ: TDIR
Anyways, the subject says it all, how can I get the pitch of the players head? The only thing that comes close is GetThingLVec(), but that gives me the vector the thing is looking at. (GetThingRotVel() only works for the Y value) I'm guessing I need to do some VectorAdd or VectorSub with something. I don't say this often, but help!
------------------
-Hell Raiser
"I am not defeated so easily!"
Doin' Xtreme Cogness for DBZ: TDIR
-Hell Raiser