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ForumsCog Forum → Help with cogs
Help with cogs
2001-03-26, 9:20 AM #1
Do any of you know how to change your skin in the middle of a level, like a transformation?

Also, can you have it so that you only have force powers once you transform???

BTW: I'm not really scott_karana, I'm just a demon that's possessing his body.

I need a new apartment... gawd.


Actually, it not my body that the demon possesse, it's my comp.

shut up!!! You wern't supposed to say that!

Yes, i am sane. It's my crazy friend. [http://forums.massassi.net/html/smile.gif]
Hey, I'm here! But who cares?
2001-03-26, 9:27 AM #2
SetThingModel(player, newmodel); to change the player model.
Use:
SetInv(player, 1, 0);
SetInv(player, 2, 0);
SetInv(player, 3, 0);
SetInv(player, 4, 0);
SetInv(player, 5, 0);
SetInv(player, 6, 0);
SetInv(player, 7, 0);
SetInv(player, 8, 0);
SetInv(player, 9, 0);
SetInv(player, 10, 0);
to take away all weapons.


------------------
Together we stand.
Divided we fall.
2001-03-26, 9:35 AM #3
Um... It is SUPPOSED to be that force!(not guns) only works when you have changed skins.
Hey, I'm here! But who cares?
2001-03-26, 9:46 AM #4
Yeah. This takes away all the guns. So all you have left is your force.

------------------
Together we stand.
Divided we fall.
2001-03-26, 12:16 PM #5
Oh, lol. You want the nontransformed guy to not have force and the transformed guy to HAVE force. Now I get it. [http://forums.massassi.net/html/biggrin.gif]
Gravity isn't MY fault--I voted for velcro.
2001-03-27, 8:45 AM #6
Yeah, thank you! That's it! How?!?
And how can you have it so that nontransformed can only use some guns???
Hey, I'm here! But who cares?
2001-03-29, 11:10 AM #7
Uh... do you guys ever reply?????
Hey, I'm here! But who cares?
2001-03-29, 11:24 AM #8
Well, you can use SetInv()to set the weapons and force. You just look in items.dat for the bin #s, and then do all the f_powers to 0 for the original and weapons to 1 or 0and F-powers to 1 or 0 depending on which powers and guns you want the transformed person and non-transformed person to have.

May be confusing, but just look at the JK Specs for cogs, and look at the Cog Bins and Inventory sections. You'll find all the number and functions you need.

jh

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