this just doesn't work, something is wrong with this cog, but i don't know what...
Right, it's Client cog for weapon #3 (stormy rifle)
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The death is smiling to all of us,
All what we can do, is smile back.
--
Also, visit my homepage, the Cave
[This message has been edited by Cave_Demon (edited April 01, 2001).]
Right, it's Client cog for weapon #3 (stormy rifle)
Code:
# Jedi Knight Cog Script # # Client_strifle.COG # # Description # # # This Cog is Not supported by LucasArts Entertainment Co # This flag makes the cog act locally, no broadcasting, less lag. flags=0x404 symbols flex autoAimFOV=0 local flex autoAimMaxDist=0 local template projectile=+lasama local message trigger end # ======================================================================================== code trigger: if( (GetSourceRef() == 40) || (GetSourceRef() == 41) ) { FireProjectile(GetParam(0), projectile, -1, -1, '0.0135 0.1624 0.0', '0 0 0', 1, 0x20, autoAimFOV, autoAimFOV*2); FireProjectile(GetParam(0), projectile, -1, -1, '-0.0135 0.1624 0.0', '0 0 0', 1, 0x20, autoAimFOV, autoAimFOV*2); } return; end
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The death is smiling to all of us,
All what we can do, is smile back.
--
Also, visit my homepage, the Cave
[This message has been edited by Cave_Demon (edited April 01, 2001).]
WHAT?