I now have a larger database of weapons. I for some reason get a different number for strifles held by aliens and humans. 23 for humans(including sts themselves) and 44 for non-humans. Here's my current database:
Any ideas on where the info is coming from? I can't go on just guessing. Eventually people will make enemies with the so-far unused weapons like the seeking rail gun and carb gun.
jh
Code:
single:
Weap=GetActorWeapon(victim, 1);
if(Weap == 23 || Weap == 44)//if it returns 0
{
print("Stormtrooper Rifle");
}
if(Weap == 47)
{
print("Rail Detonator");
}
if(Weap == 72)
{
print("Blastech DL-44");
}
if(Weap == 78)
{
print("Imperial Repeater");
}
if(Weap == 84)
{
print("AT-ST Laser Turrets");
}
if(Weap == 60)
{
print("Crossbow");
}
if(Weap == 53)
{
print("Thermal Detonators");
}
if(Weap == 70)
{
print("Rodian Blastech DL-44");
}
if(Weap == 48 || Weap == -1)
{
print("Fists");
}
if(Weap == 36)
{
print("Gammorean Axe");
}
else{printint(Weap);}Any ideas on where the info is coming from? I can't go on just guessing. Eventually people will make enemies with the so-far unused weapons like the seeking rail gun and carb gun.
jh
so I can't get info on how MP works. I'll post a patch in showcase if I get a reply that someone wants to. The patch will replace F_blinding.![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)