what cog causes the player to be damaged when landing on a surface as a function of how high up he is? i'm trying to make a level where when the player falls from high up and hits the water, it kills him, when he falls from a medium height it damages him as a function of that height, and when he falls from a short distance it doesn't kill him at all, he just goes into the water. the thing is that he would have to take damage passing through the surface, not landing on it. i would like it to take as much damage as if it were an impassible surface, but have the player pass through it. any ideas?
------------------
"the mouse is my chisel."
Little House of Hazards
Surface Disposal Outpost
------------------
"the mouse is my chisel."
Little House of Hazards
Surface Disposal Outpost