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ForumsCog Forum → i wanna fly a ship
i wanna fly a ship
2001-04-04, 2:33 PM #1
Hey, can anyone help me out? I want a cog so that when a thing is activated it makes you that thing, and you fly, and i want another one, that when thing is activated it turns you back normal. I know this is possable, b/c hackers have punch thing, and fly mode. Also, maybe have force speed built in (i dont know if that part would work thought)
2001-04-04, 2:44 PM #2
About force speed. It wuldn't be as big a question on if it would work, but would you want it. At least make no self damage if you do it. You can get a self damage file at my Main Editing Board topic from a fews days ago entitled "Self Damage."

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Viva la Monkey Island!
"I am Murray, the all powerful demonic skull, BWAHAHAHAHAHA!"-Murray
Viva la Monkey Island!
2001-04-04, 10:25 PM #3
Well you could do It the dodgy way and have a cog attatched to the ship and then ..

---------------------------------------------

activated:

shipmodel=GetSourceRef();
player=GetLocalPlayerThing();

SetModel(player, shipmodel);
TeleportThing(player, shipmodel);
SetPhysicsFlags(player, 0x1);
SetActorExtraSpeed(player, 1);
DestroyThing(shipmodel);

---------------------------------------------

That should work but I don't know if I wrote out the ActorSpeed correctly , or if it doesn't work then try ParseArg(player, "maxthrust=10.0");

Also to stop the player from flying then use ... ClearPhysicsFlags(player, 0x1);

I hope that helps [http://forums.massassi.net/html/smile.gif]
2001-04-06, 10:47 AM #4
OoOoOoOoOoOoOo if this works I wanna beta!
DO NOT WANT.
2001-04-06, 4:40 PM #5
well, i am no cogger in deed, could you e-mail this stuff to me? matthendrix@charter.net

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