When ThingViewDot(a, b) = 0, it means that thing a is facing 90 degrees away from thing b. But it doesn't help me determine which side of thing a thing b is! I'll be more specific: assuming thing a is the player, if 1 is returned, I know the player is facing the thing. If -1 is returned, I know the player has his back to the thing. But if it's 0, I don't know whether the thing is on his right or on his left!
Any ideas how I could check which side things are on?
Any ideas how I could check which side things are on?
Dreams of a dreamer from afar to a fardreamer.