this is actually a continuation of a previous post on surface damage. i gather from the lack of replies that everybody thought i was talking about a solid surface, which is pretty easy to do with a cog. what i want to do is have a passable surface cause as much (or slightly less) damage as a solid surface when fallen upon. i want to make the surface of the water in my level cause damage when you fall into it from up high but less damage if the falling distance is shorter. if the distance is short then no damage would be caused. it would be just like the floor but you would pass through it as you take the damage. any ideas? i'm pretty new to cogging. i've modified a few cogs but haven't made any of my own from scratch.
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"the mouse is my chisel."
Little House of Hazards
Surface Disposal Outpost
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"the mouse is my chisel."
Little House of Hazards
Surface Disposal Outpost