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ForumsCog Forum → magsealed cog?
magsealed cog?
2001-04-14, 6:46 PM #1
i have this level with a big area of magsealed walls. i was wondering how to make it so your lasers dont dissapear after hitting them so many times. is there something in the weapon cogs that i can change?
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2001-04-14, 10:09 PM #2
hey that would be coool!

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2001-04-15, 9:47 AM #3
can anyone help?!
The Imperial Squdron

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2001-04-15, 10:39 AM #4
I don't think a cog controlls that. That would be pretty cool though.
roses are red, violets are blue, I am schizophrenic, and I am too!
2001-04-15, 12:27 PM #5
Yes there is, in the template of the weapon

e.g +bryarbolt

there will be something called "timer" proberly at 10.00 or something, delete that or put it higher and they will stay [http://forums.massassi.net/html/smile.gif]

I've already done it with razor blades you see, but do make them disapper after a while, or it will become really laggy.
2001-04-15, 1:58 PM #6
what do you mean template? the weapon cog? or what.

[This message has been edited by dksaber (edited April 15, 2001).]
The Imperial Squdron

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2001-04-15, 11:01 PM #7
OK, this is what I would do.

I would copy the file called 'Master' from the 'JEDDATA' directory and place it into your project directory.

I would then open it with note pad. After a bit of searching (not much) you will find a line starting with +Bryarbolt. At the end of the line, there is a statement called 'rate=15.000000'.

You could change it to something like 'rate=75.000000'. I havn't tried this but that is what I would do.

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2001-04-16, 12:26 AM #8
Do what he did , but instaed change the timer not the rate, I don't think the rate will work properly
2001-04-16, 9:46 AM #9
dksaber, the template is 'static.jkl'. Check the JKSpecs.
PS: Great idea, mind if I use it? I'll give you credit for it [http://forums.massassi.net/html/smile.gif]...
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2001-04-16, 11:51 AM #10
ya sure you can use it.
The Imperial Squdron

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2001-04-16, 2:13 PM #11
Oi I had this idea done and made way before he even thought about it , used with Razor blades in UJK.
2001-04-16, 4:20 PM #12
i didnt know that you made it when i posted this topic and neither did scott.

[This message has been edited by dksaber (edited April 16, 2001).]
The Imperial Squdron

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2001-04-16, 4:30 PM #13
i opened static.jkl and i didnt find anything. tell me exactly what file to open and exactly where to edit.
The Imperial Squdron

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2001-04-16, 6:47 PM #14
Hmmmmm i'm guessing it's not a full JKL file.
2001-04-18, 10:03 AM #15
Yeah that is weird...
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