Could someone explain what this section of cog means? It's part of the weap_saber selected message.
if (assign == 0)
{
PlayMode(player, 42);
mountAnimID = jkPlayPOVKey( player, mountAnim, 0, 0x14 );
SetTimerEx(0.7, 0, 0, 0);
}
else
{
PlayMode(player, 42);
mountAnimID = jkPlayPOVKey( player, holdAnim, 0, 0x14 );
jkSetFlags(player, 0x80);
}
What happens when you remove the jkSetFlags(player, 0x80);?
In the selected message of the weapon cogs(not saber) there's a jkclearflags(player, 0x5); What would happen if you marked it out?
------------------
And though your very flesh and blood
..Be what your Eagle eats and Drinks,
You'll praise him for the best of birds,
..Not knowing, what the Eagle thinks. -Cassandra
if (assign == 0)
{
PlayMode(player, 42);
mountAnimID = jkPlayPOVKey( player, mountAnim, 0, 0x14 );
SetTimerEx(0.7, 0, 0, 0);
}
else
{
PlayMode(player, 42);
mountAnimID = jkPlayPOVKey( player, holdAnim, 0, 0x14 );
jkSetFlags(player, 0x80);
}
What happens when you remove the jkSetFlags(player, 0x80);?
In the selected message of the weapon cogs(not saber) there's a jkclearflags(player, 0x5); What would happen if you marked it out?
------------------
And though your very flesh and blood
..Be what your Eagle eats and Drinks,
You'll praise him for the best of birds,
..Not knowing, what the Eagle thinks. -Cassandra