Here's the problem:
I have a weapon that changes the .pup file when activated, but when someone switches away to any other weapon in MP, everyone else sees them still using the old .pup.
Wierd?
You can see yourself using the right .pup, but when you watch other people switch away, their .pup doesn't change.
So I ask you: Is there some simple line of cog I can add to all the other weapons to make sure they use the normal ky.pup?
I don't know much about cog, but I put "puppet=tieky.pup" under the "keyframes" section of the lightsaber cog, and it didn't help.
Help is appreciated as always,
Thanks!
-TIE
I have a weapon that changes the .pup file when activated, but when someone switches away to any other weapon in MP, everyone else sees them still using the old .pup.
Wierd?
You can see yourself using the right .pup, but when you watch other people switch away, their .pup doesn't change.
So I ask you: Is there some simple line of cog I can add to all the other weapons to make sure they use the normal ky.pup?
I don't know much about cog, but I put "puppet=tieky.pup" under the "keyframes" section of the lightsaber cog, and it didn't help.
Help is appreciated as always,
Thanks!
-TIE