I have tried my own best, and can't figure it out. Is there any way to force (this is for MOTS, by the way, if that helps any) a side of a certain alignment(good, in this case) to run to another sector(which will be in sight range) or, if it's easier, simply flee like in the AI function? THis will be triggered by an enemy reaching a certain sector BTW
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The protagonist is trying very, very hard to think very clearly about trying not to think about something else. Read it again.
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The protagonist is trying very, very hard to think very clearly about trying not to think about something else. Read it again.
The protagonist is trying very, very hard to think very clearly about trying not to think about something else. Read it again.