normally when i wrote a cog i was able to fix any errors. but i don't know why this cog doesn't work.
it does work if i remove the damaged message and the "return;" below the startup-section.
i hope someone can help me.
thanks
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-eriamjh-
it does work if i remove the damaged message and the "return;" below the startup-section.
i hope someone can help me.
Code:
# Jedi Knight Cog Script # # podpuzzle.COG # # Written by JB # # moves the pod in the first hangar forward to frame 1 when the switch is hit. # # # This Cog is Not supported by LucasArts Entertainment Co symbols thing pod nolink surface switch int done local message startup message damaged sound start=funicularstart01.wav local sound ende=funicularstop01.wav local end # ======================================================================================== code startup: done=0; return; # ........................................................................................ damaged: if ( done==0 ) { done=1; PlaySoundThing(start,pod,1,0,50,0x40); MoveToFrame(pod, 1,2); WaitForStop(pod); PlaySoundThing(ende,pod,1,0,50,0x40); } return; # ........................................................................................ end
thanks
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-eriamjh-
-eriamjh-