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ForumsCog Forum → Different cogs...
Different cogs...
2001-05-12, 12:25 PM #1
Is it possible for me to make it so the multiplayer skins run off of different cogs? Like make the Katarn skin run off one cog and the Jerec skin run off another. If so, what do I need to do?
Ohh Crap! - Darien Fawkes (The Invisible Man)
2001-05-12, 4:40 PM #2
yes it is possible u can have a cog that when the level starts it gets the players model
GetThingModel();
then to set the cog for that model use
if blah blah blah = blah blah
parsag(cog=yourcog);
if else blah blah blah = blah blah
and so on
sorry i did such a bad job doing this since i can never remember any of the verbs and such and then i never spell them right and then i am to lazy to look them up. this is just how u can do it this is not actual code

------------------
Join the army,
Visit new places,
Meet new people,
Then drop bombs on them
roses are red, violets are blue, I am schizophrenic, and I am too!
2001-05-12, 11:12 PM #3
Ok here it is ...

Code:
startup:

player=GetLocalPlayerThing();
if(getthingmodel(player) == jerec)
{
ParseArg("player, cog=jerec.cog");
}


[This message has been edited by *_Seifer_* (edited May 13, 2001).]
2001-05-13, 7:55 AM #4
Thanks seifer now i don't have to try and find the stuff for the code (short memory kicks in what was i saying?)

------------------
Join the army,
Visit new places,
Meet new people,
Then drop bombs on them
roses are red, violets are blue, I am schizophrenic, and I am too!

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