yes it is possible u can have a cog that when the level starts it gets the players model
GetThingModel();
then to set the cog for that model use
if blah blah blah = blah blah
parsag(cog=yourcog);
if else blah blah blah = blah blah
and so on
sorry i did such a bad job doing this since i can never remember any of the verbs and such and then i never spell them right and then i am to lazy to look them up. this is just how u can do it this is not actual code
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