okay i have these cogs finished just need them checked. I want to make sure they will work together. The first one lets u choose your bot by walking into a sector then making u respawn, the next one is a cog that i want to start when the first one respawns you. I will probably just end up combining the two cogs though, easier that way.
the one that starts once respawned
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Join the army,
Visit new places,
Meet new people,
Then drop bombs on them
Code:
#JK COG YIPEE!!
#[Han5687]
#Top secret cog for level
#[may 13 9:41 pm 2001]
symbols
thing player local
thing bot1
thing bot2
thing bot3
thing bot4
thing bot5
model bot1
model bot2
model bot3
model bot4
model bot5
sector bot1 linkid=1
sector bot2 linkid=2
sector bot3 linkid=3
sector bot4 linkid=4
sector bot5 linkid=5
message entered
end
# =======================================
code
entered:
player=jkGetLocalPlayerThing;
if (GetSourceRef==player)
{
if (GetSenderID() == 1)
{
SetThingModel(player,bot1);
TeleportThing(player,bot1);
}
else if (GetSenderID() == 2)
{
SetThingModel(player,bot2);
TeleportRhing(player,bot2);
}
else if (GetSenderID() == 3)
{
SetThingModel(player,bot3);
TeleportRhing(player,bot3);
}
else if (GetSenderID() == 4)
{
SetThingModel(player,bot4);
TeleportRhing(player,bot4);
}
else if (GetSenderID() == 5)
{
SetThingModel(player,bot5);
TeleportRhing(player,bot5);
}
}
return;
end
the one that starts once respawned
Code:
#JK COG YIPEE!!
#[Han5687]
#Top secret cog for level
#[may 16 4:42 pm 2001]
symbols
thing player local
model bot1 //backlash
model bot2 //scrub
model bot3 //crusher
model bot4 //fish tank
model bot5 //hammerhead
message respawn
end
# =======================================
code
respawn:
player=GetLocalPlayerThing();
if(GetThingModel(player) == bot1)
{
ParseArg("player, cog=bckcog.cog");
ParseArg("player, pup=bckpup.cog");
SetThingHealth(player, 250);
SetThingExtraSpeed(player, 1.5);
SetInv(player,1,1);
}
if(GetThingModel(player) == bot2)
{
ParseArg("player, cog=scbcog.cog");
ParseArg("player, pup=scbpup.cog");
SetThingHealth(player, 260);
SetThingExtraSpeed(player, 1.2);
SetInv(player,1,2);
}
if(GetThingModel(player) == bot3)
{
ParseArg("player, cog=crhcog.cog");
ParseArg("player, pup=crhpup.cog");
SetThingHealth(player, 280);
SetThingExtraSpeed(player, 1.2);
SetInv(player,1,3);
}
if(GetThingModel(player) == bot4)
{
ParseArg("player, cog=fshcog.cog");
ParseArg("player, pup=fshpup.cog");
SetThingExtraSpeed(player, 1.8);
SetThingHealth(player, 285);
SetInv(player,1,4);
}
if(GetThingModel(player) == bot5)
{
ParseArg("player, cog=jerec.cog");
ParseArg("player, pup=fshpup.cog");
SetThingHealth(player, 300);
SetThingExtraSpeed(player, .9);
SetInv(player,1,5);
}
return;
end------------------
Join the army,
Visit new places,
Meet new people,
Then drop bombs on them
roses are red, violets are blue, I am schizophrenic, and I am too!