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ForumsCog Forum → COG problem
COG problem
2001-05-29, 4:04 AM #1
Well, I have been trying to get the fists to shoot silent srossbow bolts for primary fire, and magsealed ones for secondary fire. To make it silent I have just kept the sounds fists. I would post the cog, but all I've changed from weap_fists.cog is the projectile. So far I can only get one or the other. I was thinking maybe I could call a seperate cog that is named like weap_fists2.cog or something and that will have secondary fire. Of course, I don't know, that's why I'm posting.

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"I am Murray, the all powerful demonic skull, BWAHAHAHAHAHA!"-Murray
Viva la Monkey Island!
"I am Murray, the all powerful demonic skull, BWAHAHAHAHAHA!"-Murray
Viva la Monkey Island!
2001-05-30, 11:38 AM #2
Anybody? [http://forums.massassi.net/html/frown.gif]

------------------
"I am Murray, the all powerful demonic skull, BWAHAHAHAHAHA!"-Murray
Viva la Monkey Island!
"I am Murray, the all powerful demonic skull, BWAHAHAHAHAHA!"-Murray
Viva la Monkey Island!

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