Hi,
I've created new keys and a puppet file to go with them, and now I don't know how to get the game to set it correctly.
Okay, all the keys are fine, I know that;
I've placed a correct ParseArg message in the weapon cog (One in the "timer," one in "selected" message, and a ParseArg to set it back to ky.pup in the deselected message.)
It works fine for the user in game, but in MP, if someone else uses the weapon, they don't appear to be using the new .pup file from anyone elses point-of-view....So YOU can see yourself with the new keys, but no one else can.
Any ideas?
Thanks alot,
-TIE
I've created new keys and a puppet file to go with them, and now I don't know how to get the game to set it correctly.
Okay, all the keys are fine, I know that;
I've placed a correct ParseArg message in the weapon cog (One in the "timer," one in "selected" message, and a ParseArg to set it back to ky.pup in the deselected message.)
It works fine for the user in game, but in MP, if someone else uses the weapon, they don't appear to be using the new .pup file from anyone elses point-of-view....So YOU can see yourself with the new keys, but no one else can.
Any ideas?
Thanks alot,
-TIE