How do you make a door that instead of going up when activated it goes to the left or right? I have seen many a level with these cogs, but I cant seem to make one of my own work. Ive tried adding a vector to the cog code, but that doesnt work; it just does the same thing as the regular cog. I just need either an idea as how to go about adding a vector to the door script (if at all possible) or a cog that does just that. Thanks
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