Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Problems
Problems
2001-06-12, 9:12 AM #1
Hello, im new on this.
How can i do to have no guns (only fists) in a level that im building?

how can i be teleported when i press a button?

Thancks
2001-06-12, 10:13 AM #2
to disable guns, you need to modify your kyle.cog file. The cog will list the weapons that you start with. Remove the ones that you don't want.

I'm not sure about the second one, though.
2001-06-12, 11:01 AM #3
Do you mean when the player's character hits a button in the level or when the player hits a button on the keyboard?

If it's the former, just use the activated message to move the player.

------------------
Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2001-06-12, 10:58 PM #4
1) You can just adjust the kyle.cog and get put all the inv's to 0 that arn't 1 ....

2) when sometning is activated just put Teleportthing(player, postionthing);

↑ Up to the top!