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ForumsCog Forum → Force-Door cog needed
Force-Door cog needed
2001-06-12, 4:01 AM #1
I need a cog that makes it so an object is able to be targeted by the force power push. when you use f-push on it, it will move to its next frame. it need to have a customisabel speed and sleeptime

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The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-06-12, 1:09 PM #2
please reply somebody, this is quite important.
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-06-12, 11:05 PM #3
Ok first in the template put the type of the box or object that you want pushed as a actor ... so that it can be targeted by the cone...

Then in the forcepush cog under decativated ....... add this.

Code:
if(getthingtemplate(victim) == boxtmp)
{
SendMessage(GetThingCaptureCog(victim), user0, -1, -1, -1, -1);
}


Then in the box code ..

Code:
user0:

Movetoframe(box, 1, speed);
Sleep(sleeptime);

return;

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