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ForumsCog Forum → Saber startup problems
Saber startup problems
2001-06-19, 11:09 AM #1
I'm trying to design a level in which your lightsaber activates when the level begins. I've tried several different approaches to the startup cog but nothing works. Can someone tell me how to do it right?
2001-06-19, 8:47 PM #2
Code:
startup:

player=GetLocalPlayerThing();
SelectWeapon(player, 10);

return;


[This message has been edited by *_Seifer_* (edited June 19, 2001).]

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