Well its susposed to make it so when you enter a sector randomly after some time it teleports you to a ghost pos and makes 3 troopers appear then once youve killed em all your susposed to teleport back to the same place you were but its not working as of yet... Anyone got any ideas?
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The only way to live a good life is to act on your emotions.
Code:
# Advanced Teleportation Cog # lordvader # Made for Lt_Greywolf # # Edited to try and make it work by: Lt_Greywolf, Uber(HOV), # This Cog is not supported by LucasArts Entertainment Co. symbols thing player local sector telesec thing newpos flex delay=500 message startup message entered message killed thing t1 thing t2 thing t3 int deaths=0 local int hasgone=1 local template tpl_ghost=ghost local thing theghost local end code startup: player=GetLocalPlayerThing(); Return; entered: if(hasgone=0) { Sleep(delay); theghost=CreateThing(tpl_ghost, player); TeleportThing(newpos, player); //if this doesn't work, try switching player and newpos hasgone=1; } Return; killed: if(GetSenderRef()==t1 || GetSenderRef()==t2 || GetSenderRef()==t3) { if(GetSourceRef()==player) { deaths= deaths+1; if(deaths==3) { TeleportThing(player, theghost); } } } Return; End
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The only way to live a good life is to act on your emotions.