This is a cog that handles a train to move to different stations (frames) and want to make it open/close doors. How can I make the keys work? These keys just don't seem to work... (The train still start and stop correctly)
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"...and may the Force be with you."
-Luke Skywalker
Dark Luke, known for dressed like Vader (But no helmets and computer stuffs on), ignites his green lightsaber, ready to fight against evil and defend the light side.
Zone name: Deedlit6
Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.
Code:
symbols message startup message arrived message timer thing elevator local //linkid=1 thing nananah local template whatt thing elevator2 float start_wait=1.5 float sleeptime=2.0 float speed=4.0 keyframe opendoor1 keyframe closedoor1 int frame1 int frame2 int frame3 int frame4 int frame5 int frame6 int frame7 int frame8 int frame9 int frame10 int nextt local int abcde1 = 0 local int stations = 1 end ## Code Section code startup: // if (IsThingMoving(elevator)) return; // if (GetCurFrame(elevator) != 0) return; // if (GetSenderId() != 1) return; //Make train elevator = creatething(whatt, elevator2); capturething(elevator); clearthingflags(elevator, 0x8); setactorflags(elevator, 0x4); setheadlightintensity(elevator, 3); Sleep(start_wait); // pause before moving up print("Elevator2 loaded"); // nananah = CreateThing(ghost, elevator); playkey(elevator, opendoor1, 1, 4); MoveToFrame(elevator, frame1, speed); return; arrived: // if (GetCurFrame(elevator) == frame[abcde1]) return; jkStringConcatAsciiString("Arrived to frame "); jkStringConcatInt(abcde1 + 1); jkStringOutput(); jkStringClear(); abcde1 = abcde1 + 1; playkey(elevator, closedoor1, 1, 4); if (stations != abcdel) SetTimer(sleeptime); if (stations == abcde1) { print("reachedlastframe"); abcde1 = 0; Sleep(sleeptime); // MoveToFrame(elevator, 0, speed); // StopThing(elevator); destroything(elevator); Sleep(0.5); elevator = creatething(whatt, elevator2); //TeleportThing(elevator, ghost1); capturething(elevator); clearthingflags(elevator, 0x8); setactorflags(elevator, 0x4); setheadlightintensity(elevator, 3); settimer(sleeptime); return; } print("elevator arrived"); return; timer: nextt = abcde1 + 1; print("closing doors"); playkey(elevator, opendoor1, 1, 4); sleep(1); if (nextt == 1) MoveToFrame(elevator, frame1, speed); if (nextt == 2) MoveToFrame(elevator, frame2, speed); if (nextt == 3) MoveToFrame(elevator, frame3, speed); if (nextt == 4) MoveToFrame(elevator, frame4, speed); if (nextt == 5) MoveToFrame(elevator, frame5, speed); if (nextt == 6) MoveToFrame(elevator, frame6, speed); if (nextt == 7) MoveToFrame(elevator, frame7, speed); if (nextt == 8) MoveToFrame(elevator, frame8, speed); if (nextt == 9) MoveToFrame(elevator, frame9, speed); if (nextt == 10) MoveToFrame(elevator, frame10, speed); print("elevator moving"); jkStringConcatAsciiString("To frame "); jkStringConcatInt(abcde1 + 1); jkStringOutput(); jkStringClear(); return; end
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"...and may the Force be with you."
-Luke Skywalker
Dark Luke, known for dressed like Vader (But no helmets and computer stuffs on), ignites his green lightsaber, ready to fight against evil and defend the light side.
Zone name: Deedlit6
Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.
(Draws his undead great sword out, and with a variety of magical spells, gets ready to fight.
Music composer (presented as Undead Knight and maker of JK SP projects - download soundtrack of Dark Emperor 2 here!
Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.
Music composer (presented as Undead Knight and maker of JK SP projects - download soundtrack of Dark Emperor 2 here!
Jedi vs. Sith - Dark Luke's Jedi Knight web site: Informations, addons, etc.