Most of the time, when my projectile is destroyed the removed message in its template cog runs. But, when the projectile is destroyed by something other than itself(IE, a nearby explosion), the projectile just disappears and removed doesn't run. How can I fix this?
I've tried doing something like:
pulse:
killtimerex(1);
Settimerex(.2, 1, 0, 0);
#=====================
timer:
#End some stuff that shouldn't keep running
#when the proj is destroyed.
That worked half the time. I need help with this and a few other problems quickly, because I have only 10 more days before I either give this project up or find someone who will continue it for me.
Thanks,
SaberMaster
------------------
The enemy is in front of us, behind us, to the left, and to the right. This time they won't get away.
[This message has been edited by SaberMaster (edited June 28, 2001).]
I've tried doing something like:
pulse:
killtimerex(1);
Settimerex(.2, 1, 0, 0);
#=====================
timer:
#End some stuff that shouldn't keep running
#when the proj is destroyed.
That worked half the time. I need help with this and a few other problems quickly, because I have only 10 more days before I either give this project up or find someone who will continue it for me.
Thanks,
SaberMaster
------------------
The enemy is in front of us, behind us, to the left, and to the right. This time they won't get away.
[This message has been edited by SaberMaster (edited June 28, 2001).]