How could I make it so that when a player enters a sector through a hallway, but when they come back something moves in the way (debris, just rocks). I think I saw this kind of techniuqe in Evan C's PotE series.
"Intelligent people know of what they speak; fools speak of what they know."
- Minchas Shabbos Pirkei Avos 3:18 / Ethics Of The Fathers
- Minchas Shabbos Pirkei Avos 3:18 / Ethics Of The Fathers