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ForumsCog Forum → door + thrust cog
door + thrust cog
2001-06-30, 5:16 AM #1
Ok this cog probably isn't hard to make for anyone one with even a bit of experience, but that is what I don't have [http://forums.massassi.net/html/smile.gif]

I want to make make doorswitch cog which als handles thrust; so when you open the door (there only has to be one) you are sucked towards it. (or away from it; depending n what vector is entered.)
And shepards we shall be, for thee my lord for thee, power hath descended forth from thy hand, that our feet may swiftly carry out thy command, and we shall flow a river forth to thee, in teeming with souls shall it ever be, in nomine patri, et fili, et spiritus sancti
2001-07-01, 6:38 PM #2
Hmm...my suggestion is that you need to add a thrust in the activated section. I'll get back to this later, but the best way is to probably use SetThingVel(); on the player, and give them a huge boost, it's the same way Force jump works but with a different vector. Then you don't need to worry at all about deactivation. I can't give details now, but perhaps someone else can.
Bassoon, n. A brazen instrument into which a fool blows out his brains.

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