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ForumsCog Forum → Multiple cogs needed
Multiple cogs needed
2001-06-28, 3:22 PM #1
I need a few cogs, these shouldnt be too hard:

1) cog makes it so when an enemy is killed, a door opens automaticcally, other wise when you try to "activate it" it says "locked" remeber, AUTOMATICALLY

2)cog so that a certain enemy/thing foolows another player/enemy/thing until you "activate" it

3)cog that makes it once a surface is shot/slashed by saber, (only once) it triggers particalls to be generated at 4 ghost postions. (changeable particalls, plz)

Thank you for your time, all who respond.

------------------
Visit my site!
www.snerdcomic.homestead.com
-If women don't find ya handsome, they'll at least find ya handy!-
Jed this, Jed that..it enough to drive you nuts!!
Fools!! I'll Destroy them all!!!!
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-06-30, 2:29 AM #2
Oh, and on the surface cog, it needs to generate a sound also. Thank you!

------------------
Visit my site!
www.snerdcomic.homestead.com
-If women don't find ya handsome, they'll at least find ya handy!-
Jed this, Jed that..it enough to drive you nuts!!
Fools!! I'll Destroy them all!!!!
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-06-30, 5:33 AM #3
Ok my cog experiences aren't that great but I shall try to help you;

3):

Code:
symbols

message damaged
surface damsurf
sound   Soundtoplay
template Partsystem
thing   ghost0
thing   ghost1
thing   ghost2
thing   ghost3

end
#-------------

code

damaged:
type = GetParam(1);
if ((GetSenderID() == 1) && (BitTest(16,type)))
CreateThing(partSystem, ghost0);
CreateThing(partSystem, ghost1);
CreateThing(partSystem, ghost2);
CreateThing(partSystem, ghost3);

PlaySoundLocal(Soundtoplay, 1, 0);	

return;

end



[This message has been edited by Darth Vedder aka ZOOIkes (edited June 30, 2001).]

[This message has been edited by Darth Vedder aka ZOOIkes (edited July 02, 2001).]
And shepards we shall be, for thee my lord for thee, power hath descended forth from thy hand, that our feet may swiftly carry out thy command, and we shall flow a river forth to thee, in teeming with souls shall it ever be, in nomine patri, et fili, et spiritus sancti
2001-07-01, 3:12 PM #4
um, vedder, could you please put that in "code" when i copy-paste into cog, it dosent work.
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-07-02, 3:29 PM #5
Im not going to let this thread die. i need these.

i alson need a cog like 00_generator, except it has 10 different ghost postions, all generating the same template.

Thnx!
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.

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