I need a few cogs, these shouldnt be too hard:
1) cog makes it so when an enemy is killed, a door opens automaticcally, other wise when you try to "activate it" it says "locked" remeber, AUTOMATICALLY
2)cog so that a certain enemy/thing foolows another player/enemy/thing until you "activate" it
3)cog that makes it once a surface is shot/slashed by saber, (only once) it triggers particalls to be generated at 4 ghost postions. (changeable particalls, plz)
Thank you for your time, all who respond.
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Visit my site!
www.snerdcomic.homestead.com
-If women don't find ya handsome, they'll at least find ya handy!-
Jed this, Jed that..it enough to drive you nuts!!
Fools!! I'll Destroy them all!!!!
1) cog makes it so when an enemy is killed, a door opens automaticcally, other wise when you try to "activate it" it says "locked" remeber, AUTOMATICALLY
2)cog so that a certain enemy/thing foolows another player/enemy/thing until you "activate" it
3)cog that makes it once a surface is shot/slashed by saber, (only once) it triggers particalls to be generated at 4 ghost postions. (changeable particalls, plz)
Thank you for your time, all who respond.
------------------
Visit my site!
www.snerdcomic.homestead.com
-If women don't find ya handsome, they'll at least find ya handy!-
Jed this, Jed that..it enough to drive you nuts!!
Fools!! I'll Destroy them all!!!!
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.