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ForumsCog Forum → Cog help for my new level, Gall Spaceport...
Cog help for my new level, Gall Spaceport...
2001-07-04, 7:54 AM #1
#1. Ok, I was wondering if there was any way to make it so after 3 times dying, it quits the level, like a GAME OVER thing. anyone know how?

#2. I know how to create a startup cog, but what do you put down to make him start with the Blastech Pistol?

#3. How do you make it so that when enemies die, they dont leave "bonuses"?

If some people could please answer my questions it would help alot. I am trying to make this level as close to SotE as I can, (which is hard, cause I cant get my BMPs to save as 256 colors) but thats for the other forum so...

------------------
"Everyone Dies..."
-Fett
"Everyone Dies..."
-Fett

My Website
Brad's Highschool Level
Unfinished Levels For Download
2001-07-04, 12:30 PM #2
Well, here's my response to number 3...

3. Ummm... in my levels the pickups no longer appear, lol, how do I make them appear again?!?! (To answer your question, check your character's AI and the MotS.tpl or Master.tpl)
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2001-07-04, 2:03 PM #3
1) under killed go killed=killed+1; then if(killed == 3) jkEndLevel(1); it's either 1 or 3. Try both if 1 doesn't work.

2) SetInv(player, 2, 1); Just set all the others up to 10 as 0.

3) Edit the actors cogs. Or .ai
2001-07-04, 8:01 PM #4
Hey is there a way that you can make it so that if you die, the guys you kill dont return to the game. Like if you die you dont have to fight the same guys again...

------------------
"Everyone Dies..."
-Fett
"Everyone Dies..."
-Fett

My Website
Brad's Highschool Level
Unfinished Levels For Download
2001-07-05, 2:18 PM #5
Are you talking about MP ?
2001-07-06, 5:27 AM #6
No i was talkin about SP, if you have ever played SotE the game, you will know what im talkin about...


------------------
"Everyone Dies..."
-Fett
"Everyone Dies..."
-Fett

My Website
Brad's Highschool Level
Unfinished Levels For Download
2001-07-06, 5:48 AM #7
Maybe... setup a cog that has all the AI things in its header, setup a flag system, capture all the things. With the 'new' revelation of the variable values carrying over if not reset short of restarting Jedi Knight, it could work.
2001-07-07, 5:47 AM #8
Well if someone would, they could set it up for me since im not that good at cogs. also on the blastech, i did that, but i just get the bryar pistol...

------------------
"Everyone Dies..."
-Fett
"Everyone Dies..."
-Fett

My Website
Brad's Highschool Level
Unfinished Levels For Download

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