My Qustions:
1. How do I make a 'dressing room' COG so that when the player activates a surface it changes his 3do?
i.e.
2. How do I use the functions described in Obsidian's tutorial on how to use COG to 'assign hotkeys?' I can't seem to understand where or how to implement it. I'd like the player to hit 'F' for instance and for the COG to print 'you have hit F.'
Your help, input, conversation, or mindless blather is greatly appreciated. And yes, this is a conspiracy....
1. How do I make a 'dressing room' COG so that when the player activates a surface it changes his 3do?
i.e.
Code:
activated: if(GetSenderRef() == surf1) { [Change character 3do to something else, regardless of what the character's original 3do was] return;
2. How do I use the functions described in Obsidian's tutorial on how to use COG to 'assign hotkeys?' I can't seem to understand where or how to implement it. I'd like the player to hit 'F' for instance and for the COG to print 'you have hit F.'
Your help, input, conversation, or mindless blather is greatly appreciated. And yes, this is a conspiracy....