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ForumsCog Forum → Is AI possible in Mutlitplayer?
Is AI possible in Mutlitplayer?
2001-07-09, 6:52 AM #1
I want to add AI that does a custom thing, sits in one spot onless bothered and then fights. Can I do that?
2001-07-09, 7:57 AM #2
Yea... i havent worked with cogs ina while .... but i know there is some kinda tag that puts the AI in like a sleep.. and then when activated... it does whatever.... Kind of like the Tuskens on Barons Hed RPG
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2001-07-09, 11:11 AM #3
The tuskens in Barons Hed use a cog called ais_basic_jk.cog it has all you need in there for ai.
2001-07-09, 1:25 PM #4
You have to use a generator cog like 00_generator.cog to put ais into mp levels. You will also need to use the ai synch cog (available here at massassi) to have it doing the same thing on all the players computers.

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