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ForumsCog Forum → Help with Jed Door cog
Help with Jed Door cog
2001-08-07, 6:17 AM #1
I can't seem to get it to work. What are you supposed to put in doorID (int)? I was told its the thing number of te door but that doesn't work. I'm assuming that the doorID is going to be the same for the client and the server, but I need to know what to put there.
2001-08-07, 8:44 AM #2
Its basically so that when you have more than one door that uses this cog, you can reference it more than once. Just put in a number like 0 for your first cog, then when you put in a second door, use number 1 and so on. And yes, they have to be the same on both the client and the server cogs.
2001-08-07, 8:51 AM #3
I'll do that then.
Thanks.
2001-08-07, 9:36 AM #4
I did that, but you said that this cog would work with multiple cogs. Where do I put the thing number for the additional doors, or do I have to add another 2 cogs, or do I just copy the 1 cog that has the spot for thing number and not the other one?

[This message has been edited by Raider_gc (edited August 07, 2001).]
2001-08-07, 9:41 AM #5
Just so you know, if a door is open 3/4 of the way, you can still make it through....

But you could either make 4 small strips and have each move up when you touch a switch, or you could just make the cog that every time you hit a different switch it makes it go to the next frame.... which isnt that hard really.... in most cogs you can set the sleep between frames to -1 and it wont move again unless you push it or the switch again, so if you get lucky, you could find a cog like that, I think it would do it for any switch over and over again, so you'll probably need to edit a cog or make your own.... ok I'm gonna shut up now cuz I dont know even how a symbols section works....

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2001-08-07, 9:43 AM #6
Matrix, you got the wrong topic.

[This message has been edited by Raider_gc (edited August 07, 2001).]
2001-08-07, 10:56 AM #7
Anyone?
2001-08-07, 3:13 PM #8
Nevermind, i got it.

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