Ok this is what I want to happen when u get enough power cells u automaticly get a new weapon and this is what I've come up w/
I know the synatx isn't wrong cause cogwriter didn't come up w/ anything but is there something I'm missing??any help would be appreciated
lata,
C_T
[This message has been edited by C_T (edited August 10, 2001).]
Code:
symbols int player local int bin=12 local int powerlvl local Flex pl1=50 local Flex wepadd=1 message startup end # ======================================================================================== code startup: player=GetSourceRef(); powerlvl=GetInv(player,bin); if (powerlvl>=pl1) { ChangeInv(player,6,wepadd); } Return; end
I know the synatx isn't wrong cause cogwriter didn't come up w/ anything but is there something I'm missing??any help would be appreciated
lata,
C_T
[This message has been edited by C_T (edited August 10, 2001).]
So young so angry damn that rap music