Ok this is what I want to happen when u get enough power cells u automaticly get a new weapon and this is what I've come up w/
I know the synatx isn't wrong cause cogwriter didn't come up w/ anything but is there something I'm missing??any help would be appreciated
lata,
C_T
[This message has been edited by C_T (edited August 10, 2001).]
Code:
symbols
int player local
int bin=12 local
int powerlvl local
Flex pl1=50 local
Flex wepadd=1
message startup
end
# ========================================================================================
code
startup:
player=GetSourceRef();
powerlvl=GetInv(player,bin);
if (powerlvl>=pl1)
{
ChangeInv(player,6,wepadd);
}
Return;
endI know the synatx isn't wrong cause cogwriter didn't come up w/ anything but is there something I'm missing??any help would be appreciated
lata,
C_T
[This message has been edited by C_T (edited August 10, 2001).]
So young so angry damn that rap music