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ForumsCog Forum → need help with head pitch
need help with head pitch
2001-08-12, 7:22 PM #1
i am making a mod where players can use magic spells on each other, and one of them is possessing another character for a short period of time. GetThingLVec seems to only get left-right movements, and i tried firing a ghost projectile rapidly like this:

pulse:
BULLET = FireProjectile(player, ghost, -1, -1, '0.0 0.01 0.0', '0 0 0', 0, 0, 0, 0);
SetThingLook(victim, VectorSub(GetThingPos(BULLET), GetThingPos(player)));
DestroyThing(BULLET);

this worked to control z-axis, but however...this seemed to lag and from the victim's perspective the reaction is about 3 seconds away from my movements so if i move forward and look up, he'll do that 3 seconds later...any suggestions or help would be appreciated greatly. thx a lot!1! =)

some_guy
2001-08-13, 5:49 AM #2
I hate to say this but there is a hack to do this (hack cog) check http://surf.to/hax
I dont hack at all. Honestly

[This message has been edited by Nomi (edited August 13, 2001).]

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