First, how can I tell if a thing is destroyed? And second, how can I use brackets in cog. I want to do something like this:
thing[flex] = GetSenderRef();
The flex could be 1 - 5, and there are 5 things(thing1, thing2, etc) the flex and the thing can equal. Would it work?
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*Rrrring* Microsoft has advanced to the Imperial Age.
thing[flex] = GetSenderRef();
The flex could be 1 - 5, and there are 5 things(thing1, thing2, etc) the flex and the thing can equal. Would it work?
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*Rrrring* Microsoft has advanced to the Imperial Age.