This function is not documented in the Jk_specs but I think that the second parameter is the fov of an actor.
I tried to use 360 with a boxturret (boxturret4) but it doesn't work.
I used :
potential = FirstThingInView(TurretActor, 360, 7.0, 0x404);
It simply doesn't at all. The turret never sees me.
If I try 350, it only sees me when I'm in front of it.
How can I make it work ?
I tried to use 360 with a boxturret (boxturret4) but it doesn't work.
I used :
potential = FirstThingInView(TurretActor, 360, 7.0, 0x404);
It simply doesn't at all. The turret never sees me.
If I try 350, it only sees me when I'm in front of it.
How can I make it work ?