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ForumsCog Forum → What's the flags required in the cogs to make the KEYs to work with moving 3dos?
What's the flags required in the cogs to make the KEYs to work with moving 3dos?
2001-08-21, 2:51 PM #1
I've been trying to make the subway train open and close doors when reached a stop. But... The doors did open and close, but the visible 3do didn't move when the actual object moved! Do I have to do anything with the flags in the playkey function? Are my flags correct?

Code:
# Jedi Knight Cog Script
#
# auto_elev.cog
#
# A Basic elevator Cog
# This elevator will go up to frame one, sleep, then come back down to frame 0
#when player enters elevator
#
#Scripted/modified by.......
#
#changes ..........
#
#This file is was not made or supported by LucasArts Entertainment Company
#
symbols
	message	startup

message	arrived
	message	timer

	thing		elevator      local      //linkid=1
	thing		nananah	local

	template	whatt

	thing		elevator2	

	float		start_wait=1.5
	float		sleeptime=2.0
	float		speed=4.0
	keyframe	opendoor1
	keyframe	closedoor1


	int	frame1
	int	frame2
	int	 frame3
	int 	frame4
	int 	frame5
	int 	frame6
	int 	frame7
	int 	frame8
	int 	frame9
	int 	frame10

	int		nextt	local

	int		abcde1 = 0		local
	int		stations = 1

	keyframe	abcdefg	local

end

## Code Section
code

startup:
//		if (IsThingMoving(elevator)) return;
//	if (GetCurFrame(elevator) != 0) return;
//	if (GetSenderId() != 1) return;

	//Make train
	elevator = creatething(whatt, elevator2);
	capturething(elevator);
	clearthingflags(elevator, 0x8);
	setactorflags(elevator, 0x4);
	setheadlightintensity(elevator, 3);

	Sleep(start_wait);			// pause before moving up
//	print("Elevator2 loaded");
//	nananah = CreateThing(ghost, elevator);

	abcdefg = playkey(elevator, closedoor1, 1, 0x38);
	sleep(2);
	stopkey(elevator, abcdefg, 0);
	MoveToFrame(elevator, frame1, speed);
	return;

arrived:
//	if (GetCurFrame(elevator) == frame[abcde1]) return;
jkStringConcatAsciiString("Arrived to frame ");
jkStringConcatInt(abcde1 + 1);
jkStringOutput();
jkStringClear();
	abcde1 = abcde1 + 1;
	abcdefg = playkey(elevator, opendoor1, 1, 0x38);
	sleep(2);

	if (stations != abcdel) SetTimer(sleeptime);

	if (stations == abcde1)
	{
		print("reachedlastframe");
		abcde1 = 0;
		Sleep(sleeptime);
	stopkey(elevator, abcdefg, 0);
//		MoveToFrame(elevator, 0, speed);
	//	StopThing(elevator);

		destroything(elevator);	
		Sleep(0.5);
		elevator = creatething(whatt, elevator2); 	//TeleportThing(elevator, ghost1);
		capturething(elevator);
		clearthingflags(elevator, 0x8);
		setactorflags(elevator, 0x4);
		setheadlightintensity(elevator, 3);

		settimer(sleeptime);
		return;
	}
	print("elevator arrived");
	return;
timer:	
	nextt = abcde1 + 1;
	print("closing doors");
	abcdefg = playkey(elevator, closedoor1, 1, 0x38);
	sleep(2);
	stopkey(elevator, abcdefg, 0);
	if (nextt == 1) MoveToFrame(elevator, frame1, speed);
	if (nextt == 2) MoveToFrame(elevator, frame2, speed);
	if (nextt == 3) MoveToFrame(elevator, frame3, speed);
	if (nextt == 4) MoveToFrame(elevator, frame4, speed);
	if (nextt == 5) MoveToFrame(elevator, frame5, speed);
	if (nextt == 6) MoveToFrame(elevator, frame6, speed);
	if (nextt == 7) MoveToFrame(elevator, frame7, speed);
	if (nextt == 8) MoveToFrame(elevator, frame8, speed);
	if (nextt == 9) MoveToFrame(elevator, frame9, speed);
	if (nextt == 10) MoveToFrame(elevator, frame10, speed);

//	print("elevator moving");
//jkStringConcatAsciiString("To frame ");
//jkStringConcatInt(abcde1 + 1);
//jkStringOutput();
//jkStringClear();
	return;
end



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