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ForumsCog Forum → Newbie question - How do I make an elevator call button?
Newbie question - How do I make an elevator call button?
2001-08-21, 3:53 PM #1
Ok, my elevator works fine as it is. I stand on it, it takes me down, and then after 2 seconds it returns to home point.

Now, I just need to place a call button to bring the elevator down so I can go back up.

I'm trying to use 00_elevcall.cog but I don't know how to fill out the values it asks for;

callbutton (surface)
upbutton (surface)
dnbutton (surface)
elevator (thing)
speed (flex)
floorlevel (flex)
totalfloors (flex)

I know callbutton (surface) needs the sector and surface numbers of where the actual switch is located, and I know elevator (thing) needs the object number. As for the rest, I kind of have a general idea, but I can't seem to make it work.

Need a little help, here!
Thanks in advance
2001-08-21, 5:15 PM #2
I don't have time to explain the whole thing but you might want to check out the tutorials section... =) -Jedi Red 2

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"But how am I to know the good side from the bad?" -Luke ESB
"I don't Question Your Existence." -God
2001-08-21, 6:45 PM #3
Yeah, I did that first, but the "Switches" tutorial is painfully lacking, and I can't find what I'm looking for in the other ones.

http://www.massassi.net/tutorials/switch/tutor.htm
2001-08-21, 7:36 PM #4
You are using the wrong cog really. The 00_elevcall.cog is meant for multiple floors really and is (relatively) hard to set up. If you just have an elevator moving between two floors use the 00_elev_switch.cog. It will do the same thing and is much simpler.

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JK:DFII Editing
ALHan
PSP

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