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ForumsCog Forum → Controllable tank cog, help needed...
Controllable tank cog, help needed...
2001-08-31, 11:03 AM #1
Ok, first, i apologize that i don't show the code for it, but i don't want anyone to steal it...
Now i need to know how to make pulse stop when one of 3 objects touches a wall (not any surface, a wall)

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Who is this Brian anyway? He acts like if he owns the massassi!
WHAT?
2001-08-31, 2:08 PM #2
Errr i've made a fully controlable tank cog ... I suggest you make a dummy thing at the players position and have it call an explosion , so when it touches a wall , it will *explode* and use a cog there.
2001-08-31, 8:35 PM #3
Err... This tank requires 2 players for shooting while moving, so i don't wanna make it explode when it touches a wall [http://forums.massassi.net/html/smile.gif]
Oh, and this is fully controllable too. well, it's still buggy...

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Who is this Brian anyway? He acts like if he owns the massassi!
WHAT?
2001-09-01, 1:05 PM #4
No no no , you got it all wrong

Attatch a template to the tank , and have it under weapon status but don't have it doing any damage, now where it has wallhit=+blabla

put a template there , and attach a cog to that template ( don't need anything else , no explosion or damage ) , and when that cogs created , your tanks touched a wall.

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