I am totally confused by the PlayerAction cogging ability. The one that you can use to for instance make the Jump button not work.
I read Obsidian's tutroial thousands of time, and I sort of understand it, but still I don't understand how to implement it!!!!!!
Should that be under startup?
PLEASE SOMEONE HELP!!!!
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Cordially,
Lord Tiberius Grismath
Head Administrator
GCWC.net
I read Obsidian's tutroial thousands of time, and I sort of understand it, but still I don't understand how to implement it!!!!!!
Code:
SetActionCog(cog1, 0x2000); If(GetParam(0) == 0) // if he presses the jump key { Print("No Jump for You!"); ReturnEx(0); // Makes the player NOT jump, even though he pressed the jump key. return; }
Should that be under startup?
PLEASE SOMEONE HELP!!!!
------------------
Cordially,
Lord Tiberius Grismath
Head Administrator
GCWC.net