Just make a simple cog (I would recommend d-loading ModMaker from the massassi programs download page). In the cog program, create a new cog, and in the symbols section, put
thing keything=THING local
keyframe constantkey=KEYFILE.key local
message startup
message pulse
end
You would now replace THING with whatever thing to play the key for, and KEYFILE with whatever key you want to play. Now in the code section, put
startup:
SetPulse(GetKeyLen(constantkey));
pulse:
PlayKey(keything, constantkey);
end
You will have to set the thing to animate through the cogs thingy in Jed, or the cogs in level screen in JkEdit, but this is basically it.
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Aisha Clan-Clan: "The Ctarl-Ctarl are an invincible race of beings. We're all as strong as ten humans!"
Gene Starwind: "Is that so?"
*Pulls out his Caster Gun and shoots her. She lies on the ground in a daze*
Gene Starwind: "Wow, you really are invincible!"
- Excerpt from 'Outlaw Star,' Episode 5
Aisha Clan-Clan: "The Ctarl-Ctarl are an invincible race of beings. We're all as strong as ten humans!"
Gene Starwind: "Is that so?"
*Pulls out his Caster Gun and shoots her. She lies on the ground in a daze*
Gene Starwind: "Wow, you really are invincible!"
- Excerpt from 'Outlaw Star,' Episode 5