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ForumsCog Forum → MOTS cutscene help
MOTS cutscene help
2001-09-05, 11:22 AM #1
I tried to make a cutscene for MOTS, but it did not work. Could anyone help me with it?
2001-09-06, 3:07 PM #2
A little more specific please?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2001-09-07, 7:03 PM #3
We need to see the cog and find out what went wrong to help you. That question is almost as general as it gets.
Capitalization
Commas
Periods
Question Marks
Apostrophes
Confusable Words
Plague Words
2001-09-12, 10:06 AM #4
I tried to post the cog earlier, but I got disconnected. The scene is shown from a veiw just behind Kyle's head, and he starts to run around senselessly. The cog is:

# Jedi Knight Cog Script
#
# *.COG
#
# Description
#
# [XXZ]
# This Cog is Not supported by LucasArts Entertainment Co

symbols

message entered

sector startscene

thing cam1
thing cam2

thing player local
thing kyle local
template gunless=KyleBryarActor local

end

# ========================================================================================

code

entered:

if ( GetInv(player,46) ==1)
{

}
else
{


StopThing(player);
player = GetLocalPlayerThing();
jkBeginCutscene();
SetActorFlags(player, 0xa00000);
Kyle = CreateThing(gunless, player);
StopThing(Kyle);
SetThingCurGeoMode(player, 0);

SetCameraFocus(0, cam1);
Print("*****");
Sleep(1.0);

SetCameraFocus(0, cam2);
Print("*****");
Sleep(2.0);


SetCameraFocus(0, cam1);
Print("*****);
Sleep(3.0);


SetCameraFocus(0, cam2);
Print("*****");
Sleep(1.0);


SetCameraFocus(0, cam1);
Print("*****");
SetInvAvailable(player, 46, 1.0);
ActivateBin(player, 0, 46);
Sleep(1.0);

SetCameraFocus(0, cam2);
Print("****");
Sleep(1.5);

SetCameraFocus(0, cam1);
Print("*****");
jkEndCutscene();

SetthingCurgeoMode(gunless, 0);
SetThingCurGeoMode(player, 4);
SetCameraFocus(0, jkGetLocalPlayer());

ClearActorFlags(Player, 0xa00000);

ActivateBin(player, .2, 46);
}
# ........................................................................................

end


I am trying to get it so the player enters the sector, the scene plays, and player gets the red key. What's wrong with it?
2001-09-13, 3:03 PM #5
to get him to move around you need to use frames or have him move to a thing. and make sure you have everything defined in symbols, also make sure that you are using the verbs correctly i really don't feel like going over you code with line by line. just go over you code again and u normally find your errors. there is a good chance it is just syntax error somewhere along the line. sorry i wasn't very helpful
roses are red, violets are blue, I am schizophrenic, and I am too!

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