it took me a looooonnnngg time to figure out how to do this-
# Jedi Knight Cog Script
#
# ammo07.COG
#
# this cog should allow the person who is useing it to define what he/she want's to add when the player pulls a switch
#
# Matthew P.Grimshaw
# This Cog is Not supported by LucasArts Entertainment Co
symbols
message activated
surface switch0
sound wav0=activate02.wav
flex bryar+1
flex strifle+1
flex thermal+30
flex crossbow+1
flex repeater+1
flex rail+1
flex seqencer+30
flex concussion+1
flex blastech+1
flex scope+1
flex flash+30
flex seeker+1
flex manual+30
flex carbonite+1
flex energy+500
flex power+500
flex health+100
flex shield+200
flex railammo+30
flex seekammo+30
flex carboammo+20
end
# ========================================================================================
code
activated:
if ( GetWallCel(switch0) ==1) return;
SetWallCel(switch0, 1);
PlaySoundPos(wav0,SurfaceCenter(switch0), 0.5,-1,-1,0);
ChangeInv(GetLocalPlayerThing(),122,bryar+1);
ChangeInv(GetLocalPlayerThing(),123,strifle+1);
ChangeInv(GetLocalPlayerThing(),124,thermal+30);
ChangeInv(GetLocalPlayerThing(),135,crossbow+1);
ChangeInv(GetLocalPlayerThing(),126,repeater+1);
ChangeInv(GetLocalPlayerThing(),127,rail+1);
ChangeInv(GetLocalPlayerThing(),128,seqencer+30);
ChangeInv(GetLocalPlayerThing(),129,concussion+1);
ChangeInv(GetLocalPlayerThing(),132,blastech+1);
ChangeInv(GetLocalPlayerThing(),133,scope+1);
ChangeInv(GetLocalPlayerThing(),134,flash+30);
ChangeInv(GetLocalPlayerThing(),137,seeker+1);
ChangeInv(GetLocalPlayerThing(),138,manual+30);
ChangeInv(GetLocalPlayerThing(),140,carbonite+1);
ChangeInv(GetLocalPlayerThing(),11,energy+500);
ChangeInv(GetLocalPlayerThing(),12,power+500);
HealThing(GetSourceref(),health+200);
ChangeInv(GetLocalPlayerThing(),60,shield+200);
ChangeInv(GetLocalPlayerThing(),15,railammo+30);
ChangeInv(GetLocalPlayerThing(),91,seekammo+30);
ChangeInv(GetLocalPlayerThing(),90,carboammo+20);
Sleep(.5);
SetWallCel(switch0, 0);
return;
# ........................................................................................
end
------------------
I lost a mine! do you have it?(BOOM!)
# Jedi Knight Cog Script
#
# ammo07.COG
#
# this cog should allow the person who is useing it to define what he/she want's to add when the player pulls a switch
#
# Matthew P.Grimshaw
# This Cog is Not supported by LucasArts Entertainment Co
symbols
message activated
surface switch0
sound wav0=activate02.wav
flex bryar+1
flex strifle+1
flex thermal+30
flex crossbow+1
flex repeater+1
flex rail+1
flex seqencer+30
flex concussion+1
flex blastech+1
flex scope+1
flex flash+30
flex seeker+1
flex manual+30
flex carbonite+1
flex energy+500
flex power+500
flex health+100
flex shield+200
flex railammo+30
flex seekammo+30
flex carboammo+20
end
# ========================================================================================
code
activated:
if ( GetWallCel(switch0) ==1) return;
SetWallCel(switch0, 1);
PlaySoundPos(wav0,SurfaceCenter(switch0), 0.5,-1,-1,0);
ChangeInv(GetLocalPlayerThing(),122,bryar+1);
ChangeInv(GetLocalPlayerThing(),123,strifle+1);
ChangeInv(GetLocalPlayerThing(),124,thermal+30);
ChangeInv(GetLocalPlayerThing(),135,crossbow+1);
ChangeInv(GetLocalPlayerThing(),126,repeater+1);
ChangeInv(GetLocalPlayerThing(),127,rail+1);
ChangeInv(GetLocalPlayerThing(),128,seqencer+30);
ChangeInv(GetLocalPlayerThing(),129,concussion+1);
ChangeInv(GetLocalPlayerThing(),132,blastech+1);
ChangeInv(GetLocalPlayerThing(),133,scope+1);
ChangeInv(GetLocalPlayerThing(),134,flash+30);
ChangeInv(GetLocalPlayerThing(),137,seeker+1);
ChangeInv(GetLocalPlayerThing(),138,manual+30);
ChangeInv(GetLocalPlayerThing(),140,carbonite+1);
ChangeInv(GetLocalPlayerThing(),11,energy+500);
ChangeInv(GetLocalPlayerThing(),12,power+500);
HealThing(GetSourceref(),health+200);
ChangeInv(GetLocalPlayerThing(),60,shield+200);
ChangeInv(GetLocalPlayerThing(),15,railammo+30);
ChangeInv(GetLocalPlayerThing(),91,seekammo+30);
ChangeInv(GetLocalPlayerThing(),90,carboammo+20);
Sleep(.5);
SetWallCel(switch0, 0);
return;
# ........................................................................................
end
------------------
I lost a mine! do you have it?(BOOM!)
I droped a trip mine around here, could you help me look for it?