Trying to reduce falling damage to 25% of normal, and drowning damage to 50% of normal. I did this in kyle.cog:
damaged:
if(GetParam(1) == 32)
{
call make_bubbles;
damage = damage * 0.5;
}
else if (GetParam(1) == 64) damage = damage * 0.25;
ReturnEx(GetParam(0));
Return;
I see no difference in damage. Am I totally off track?
damaged:
if(GetParam(1) == 32)
{
call make_bubbles;
damage = damage * 0.5;
}
else if (GetParam(1) == 64) damage = damage * 0.25;
ReturnEx(GetParam(0));
Return;
I see no difference in damage. Am I totally off track?