Hi there,
I'm looking for assistance to create a Multiplayer skinmod which has playable characters that are different heights in JK.
The first step I wish to take is simply to be able to get the std ugnaught.3do working as a playable MP character. I realise that there are lots of missing keys for the ugnaught animations (shoot, saber swings etc), but if I can play as the guy & make him walk, run & idle properly, I'm 1/2 way to my solution.
I do not want the model to take Katarn's place (as I see most non-std animated playable characters - eg pic, r2d2 etc) because I don't want to limit my "short" characters to just one. I'm looking to make a skinmod with 5 ft Padme & Leia, 4 foot jawas & ewoks, Ep1 Anakin and various short aliens etc.
But, as I said - for starters - I just want the kyle.cog to check the player's character and if it's ugnaught.3do, go off and use the ug.pup file as the animation reference.
Can it be done? And if so, please help me out by posting advice here. I'm pretty new to COG, so please spell it out, and quote lines of code if possible.
Or if anyone knows of a DLable MOD with multiheight playable characters (or where different playable characters use different animation sets), please post me a link to the file, and I'll disassemble it to see how it's done.
Thanks.
JP-30
[This message has been edited by JP-30 (edited September 23, 2001).]
I'm looking for assistance to create a Multiplayer skinmod which has playable characters that are different heights in JK.
The first step I wish to take is simply to be able to get the std ugnaught.3do working as a playable MP character. I realise that there are lots of missing keys for the ugnaught animations (shoot, saber swings etc), but if I can play as the guy & make him walk, run & idle properly, I'm 1/2 way to my solution.
I do not want the model to take Katarn's place (as I see most non-std animated playable characters - eg pic, r2d2 etc) because I don't want to limit my "short" characters to just one. I'm looking to make a skinmod with 5 ft Padme & Leia, 4 foot jawas & ewoks, Ep1 Anakin and various short aliens etc.
But, as I said - for starters - I just want the kyle.cog to check the player's character and if it's ugnaught.3do, go off and use the ug.pup file as the animation reference.
Can it be done? And if so, please help me out by posting advice here. I'm pretty new to COG, so please spell it out, and quote lines of code if possible.
Or if anyone knows of a DLable MOD with multiheight playable characters (or where different playable characters use different animation sets), please post me a link to the file, and I'll disassemble it to see how it's done.
Thanks.
JP-30
[This message has been edited by JP-30 (edited September 23, 2001).]