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ForumsCog Forum → Trying to create a powerup that will teleport when taken...
Trying to create a powerup that will teleport when taken...
2001-09-23, 7:12 AM #1
I'm tyring to write a cog that will teleport the player once they take the power up. The problem is that the cog won't recognize the ghosts that I implemented for random generation. I hear the teleport sound and see the dynamic tint but no teleport. The way I have them set up in the symbols section is like this: ghost=(thing #). Does anyone has an idead to what i'm doing wrong?
2001-09-23, 4:25 PM #2
Heres a little amendment to my previous message. If i run into the power up i don't teleport, but if i force pull it to me i do.
2001-09-23, 7:45 PM #3
However...in multiplayer games the client can run over it or pull it and it works fine, but the server still has to pull it for it to work, he can't just go up and touch it.

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