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ForumsCog Forum → Disable message beeping?
Disable message beeping?
2001-09-25, 1:16 PM #1
Is there a way to set it so the stupid thing doesn't beep when it sends a message? Because my cog sends a message and plays a sound, but the sound plays and at the same time, since it's sending a message, that stupid beeping sound comes on [http://forums.massassi.net/html/frown.gif]
2001-09-25, 1:19 PM #2
strange, I always thought you had to ADD lines to have the beep..

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We are not who we are...
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2001-09-25, 1:27 PM #3
Any time the server cog sends a message to the clients, it makes a beep on their machine (but not server machine). It's just like getting a message from another player, it beeps when you get it [http://forums.massassi.net/html/frown.gif]
2001-09-25, 2:38 PM #4
What code are you using? You should use that jkPrintUNIString() command or whatever it's called. I believe it globablly prints messages, or one of them does. In this one level along time ago, when you picked up the conc, it printed "XX player has the concussion rifle!" When you entered the sector, and played an alarm sound. So I know there's a way to do it, but I dont have any resources with me now [http://forums.massassi.net/html/frown.gif]
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2001-09-25, 2:42 PM #5
Check the specs on the jkPrint commands.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2001-09-25, 2:43 PM #6
You could always use Print("Blah");

Or jkPrintUNIString(player, Number); as Emon suggested. [http://forums.massassi.net/html/smile.gif] Just open up the .uni file for the level and add your strings in there.
-Hell Raiser
2001-09-26, 2:32 PM #7
Hrm, I'm trying to make it so I don't have to add special uni strings to it because that makes it harder on the level editors. And print() only goes to the local screen, not to everybody [http://forums.massassi.net/html/frown.gif]
2001-09-26, 2:34 PM #8
You could have it send a trigger to print the text, or you could replace whatever the beeping sound is with an empty sound.
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2001-09-26, 2:42 PM #9
Also, you could try printing the message, then sending a trigger to play a silent sound for a second, with the highest priority.
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