I'm still working on getting an actor, used in place of a projectile, to explode when it hits a wall(I am using an actor as projectile so that it can be killed by laser bolts). The problem is that I can't find when the actor is touching a wall.
I have tried creating the explosion when the actor's speed is less than some number, but that won't work because the actor may hit a wall and not slow down that much and because the actor might slow down and not be hitting a wall.
I also tried firing a projectile in front of the actor-proj and measuring the distance between it's creation and removed positions. That didn't work because the distance didn't always give me reasonable numbers(?) and since the projectiles have to have a collide of 1 to hit the wall, they will hit the target that the actor-proj is aiming for.
Anyone have something I can try?
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Fiction must be more realistic than truth or no one will believe it.
[This message has been edited by SaberMaster (edited September 25, 2001).]
I have tried creating the explosion when the actor's speed is less than some number, but that won't work because the actor may hit a wall and not slow down that much and because the actor might slow down and not be hitting a wall.
I also tried firing a projectile in front of the actor-proj and measuring the distance between it's creation and removed positions. That didn't work because the distance didn't always give me reasonable numbers(?) and since the projectiles have to have a collide of 1 to hit the wall, they will hit the target that the actor-proj is aiming for.
Anyone have something I can try?
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Fiction must be more realistic than truth or no one will believe it.
[This message has been edited by SaberMaster (edited September 25, 2001).]