I am attempting to create a zero-g (Fly-able)sector in my level. When 1 player is in the game.. the room works fine. When a second player is added, they both enter the room, and after battle ensues, there is a good posibility of the one or both of the player's flags being miscalculated. This can be evident as either a screwed up gravity caluculation inside the room.. or once the player exits the room and trys to jump they are stuck on the ceiling (EX. flagging a sector to be zero-G). I belive that the problem is is that the cog is loosing track of who is supposed to be floating and who should be refreshed. Any idea on how I can get the bugs out of this cog?
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"That's the Force for you... So much power, so many holes to fall into."
Jedi Master Labri
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†
"That's the Force for you... So much power, so many holes to fall into."
Jedi Master Labri
~~~~~~~~~~~~~~~~~~~~~~~~~
†
"That's the Force for you... So much power, so many holes to fall into."
Jedi Master Labri
†
"That's the Force for you... So much power, so many holes to fall into."
Jedi Master Labri