Hi!
Here's what I have. The problem is that it only hurts the host in MP (no matter who touches the fans)
Any help from you cog-gods out there?![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
Cheers,
Goofz
Here's what I have. The problem is that it only hurts the host in MP (no matter who touches the fans)
Code:
# Jedi Knight Cog Script # # FANDAMAGE.COG # # Damage player when he touches one of the fans. Somehow. No idea how it really works. So sue me. # # [Goofz, help from Zecks & Hideki - Thanks!] # # This COG script is not supported by LEC. Jodeldiplom. # # (C) 1997 LucasArts Entertainment Co. All Rights Reserved symbols thing fan1 linkid=1 thing fan2 linkid=2 thing fan3 linkid=3 flex damage_amount int dummy local message touched end code touched: if ((GetSenderId()==1) || (GetSenderId()==2) || (GetSenderId()==3)) { player = GetLocalPlayerThing(); dummy = DamageThing(player, damage_amount, 0x01, player); #DamageThing(player, damage_amount, 0x01, player); } Return; end
Any help from you cog-gods out there?
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
Cheers,
Goofz