Is only the host's playerthing number zero in a multiplayer game? IE, would GetLocalPlayerThing() return 0 on the host's computer and different numbers on the other computers?
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Fiction must be more realistic than truth or no one will believe it.
[This message has been edited by SaberMaster (edited October 11, 2001).]
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Fiction must be more realistic than truth or no one will believe it.
[This message has been edited by SaberMaster (edited October 11, 2001).]